![]() ![]() ![]() From our playtesting results, we have been iterating, we have been listening to the comments that come back, but we’ve also been getting a lot of great feedback from people who rate the game and are like, ‘I had a lot of fun playing this game, I’d give it like an 80 or 90 point score out of 100’. Is a delay an option, should you deem it necessary?įrontiers is in development now, and actually we’ve been doing a lot of playtesting with our target audience, who would be in that demographic of someone who’d play a Sonic game and enjoy it. So what we’re showing isn’t necessarily a super early development build, but we do realise some people are pointing out bugs that will be ironed out in the debug process.īased on the released footage, many fans called for the game to be delayed on Twitter. It’s not like the game will start looking or playing different… we’re in the ‘cleaning up’ mode right now and getting the game to where it needs to be in order to submit. The game is polished and playable, but we are in that finalisation mode. Regarding the technical bugs people are talking about, we’re in development right now and we are moving into the debug stage, so some of these issues which may be bugs that people are looking at are going to be dealt with. Do you think you’ll be able to improve those issues by release? Of course, the game is not finished, and a lot of fans were picking out technical issues from the footage you released. Because right now we’re just kind of watching videos of people reacting to what they believe the game to be. If people come to Gamescom or Tokyo Game Show, get that hands-on experience to play the game and understand what the game is. And this new game system itself is something that doesn’t really exist in any other comparable titles, so we really hope that from here until launch we can really explain what open zone gameplay is. So we do see a lot of people saying, ‘oh, it’s kind of like this, it’s kind of like that, but it’s not like this, it’s not like that’.Īnd really, the team is going out and creating this new game format for Sonic, and we’re calling it an ‘open zone’ format. We do realise everyone is just kind of reacting to the videos that they saw, and because they don’t understand what this new gameplay is, they’re kind of comparing it to other games that they already know. You’ve been showing the first Sonic Frontiers gameplay this month and the reaction from fans appears to be mixed. That doesn’t mean we’re going to be back to what it used to be, that’s probably still going to take some time, and honestly, the ‘new normal’ may be using both the office and remote working. But for all of our development team in Japan and even us here in the US, we’re thinking that maybe sometime this year we’ll be able to get back into the office. ![]() I’m sure everyone says the same thing, but it’s really hard to predict what will happen next. Because of that, we are able to keep our scheduled release on track. Our Tokyo studio was very good at very quickly getting everyone set up to continue work at home, and because we were able to shift over during the early times, it didn’t have so much of an impact on us. I do understand that development has been severely impacted by the pandemic. Are your surprised the pandemic is seemingly still impacting game development and how long do you think it will last? You’re one of fewer big games scheduled to release this year. Sonic frontiers genres full#Read on for our full interview with Iizuka, which was translated by Sega’s own interpreter. “Because right now we’re just kind of watching videos of people reacting to what they believe the game to be.” “If people come to Gamescom or Tokyo Game Show, get that hands-on experience to play the game and understand what the game is,” he said. It’s this confusion that he believes led to the reaction from fans earlier in the month. ![]()
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